![]() It's really addicting to execute the combo, hit all the right notes, and see the flashy animation play out. You have plenty of time to think what combo you want to use, you have enough time to keep track of the beats if you lost it, and you can easily recover from attack. Since enemies also operate on beats, the pace of combat is slower than other spectacle fighters. Although the input may not be as complicated and busy as that of Devil May Cry, you still need to pay attention to the rhythm, all the while dodging and parrying. ![]() You can purchase attack combo to expand your offensive options, and different combo has various potential when you land the last beat. ![]() Every light attack is one beat, while heavy attack takes two. To put it simply, it's Devil May Cry with tempo.
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